hogwarts legacy

Project type: UX/UI, Motion Graphics, Videogames

The brief was to establish the Character Customization, Wand Customization, and Gear Customization flow and design. As the team Motion Graphics Designer and UX Designer, I was tasked with defining the user flows of these menus, as well as being the key animator of the in-game curser - characterizing the curser in multiple states - which was then used throughout the entirety of the games’ menus.

(More details of this work are currently under NDA)

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Indiana Jones and the Great Circle

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Gray Man (2022)